City College’s Level Up Game Club is the equivalent to a freshly formed classic role-playing game cast: its numbers are few, its legacy nonexistent and its experience negligible. Just how games like “Final Fantasy” with its team-driven story, their aspirations are big.
The victim of a false start during the fall semester, Level Up was founded midway through this spring semester with the goal of introducing game developing and industry concepts to gamers and non-gamers alike.
Level Up’s mid-semester origins failed to do it any favors with campus awareness. Twenty-six-year-old club coordinator Nujtxeng Vang’s solution is to boost Level Up’s ranks from its growing eight core members through fliers and social media promotion like Facebook and Twitter until the end of the semester. Vang plans to follow up with a more focused effort by the beginning of fall semester 2012. Utilizing a projection screen for video gaming can only help, because who doesn’t enjoy a wall-sized bout of “Super Smash Brothers?”
Level Up’s officers wish for the club to offer a gateway into higher echelons of game development and design education. Jam sessions, as club President Tristan Corrales calls them, play a large role in achieving this. In a jam session, participants are given a length of time in which to create a game—be it virtual or physical—as quickly as possible, while receiving comments on whether the game being created is viable or not.
“Jam sessions show how making games is not unreachable,” Corrales says. He adds that the criticism involved is most always constructive.
“There’s no time for negativity,” Corrales says, explaining how video game concepts don’t always come into fruition. “Game jams are always a good time.”
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Jam and gaming sessions act as side stories to Level Up’s main quest. In the end, its goals are educational in spirit, serving as a sort of companion to City College’s game design and development program. Corrales hopes the first class, GCOM 420, Video Game Design, will become a class that can fulfill general education requirements to interest
more students to engage in City College’s program.
“I want the community and the school overall to be aware of the impact that the video-game industry has over the general public,” says Noel Yang, a 22-year-old graphics communications major who was one of the founding members of Level Up.
The day-to-day happenings and Level Up’s Friday meetings are everything, except the hard work they put into building their characters in their video games, (“grinding,” in gaming terminology) but Vang believes there is a more passionate side of Level Up’s members.
“When it comes down to it, we’re just people who like to have fun, do what we love and measure our own skill level [in game development and design] compared to where we want to be in the future,” says Vang.
With a passionate crew, capable minds and a love of what it represents, things are looking toward the only direction City College’s newly formed celebration of gaming can look: (Level) Up.
To get in contact with the club you can find them on Twitter: levelupgameclub, Youtube: LevelupgameclupSCC or email them at: [email protected]